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Pour sand, water and fire — hit the lab goal
A pocket falling-sand laboratory with a point. Every level seeds a little apparatus — a tank, a bridge, a garden, a cracked wall — and a goal judged by an exact count of the cells when you call settle: fill the tank to the line, burn the bridge but save the storehouse, grow the garden, keep the flower bed dry. Pour sand, water, fire, stone and seeds from a limited budget and watch the deterministic powder physics do the rest. The simulation is integer-only, so the same pours always grow the same lab — and the server replays yours to check.
⏱ 3 min · ●○○